Phase ten score card

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Once a player plays his/her last card, the round is over. For example, adding a 5 to a set of 5s, adding a 5 to a run of 6, 7, 8, 9, or adding a blue card to a phase of blue cards. A hit can only be made when the card fits into the phase. Once a player completes a phase, he/she is able to play any leftover cards on any phase already laid down. Once a player has a completed phase in his/her hand, the cards within the phase are laid down. Each turn ends with a player discarding one of his/her cards. Each turn begins by the player either drawing the top card on the draw pile or the top card of the discard pile. The player left of the dealer plays first. A skip card cannot be picked up from the discard pile. If a skip is the first card flipped up from the deck, the player left of the dealer is skipped. Skip - The player of a skip card will choose another player to lose his/her next turn.

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Once laid on the table in a phase, the wild card cannot be moved. Wild Card - This card can be used as any number or color. To complete a phase, players will have to create certain card combinations, including sets of cards with the same rank, runs of cards in sequential order, and cards of the same color. The object of the game is to be the first player to complete each of the 10 phases. Place the remaining deck (draw pile) in the middle and flip over the top card to start the discard pile.

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Ten cards to each player, one card at a time.

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